The Resource Centre contains practical material about good teaching and learning in the tertiary sector. The Resources can come from the Communities and Project Groups on the site. The Resources are high-quality, well-presented, evidence-based, and relevant to New Zealand.
This section includes items relevant to the teaching of Information Technology including Computer Science and Information Technology.
The set of guidelines based on digital literacy; reflective practice; and critical evaluation of digital resources, derived from this study with hospitality students are transferable to a wide range of contexts.
The overarching theme from this participatory action research project is the need to enable students and staff to utilise technology for learning. The research informed the development of guidelines to assist vocational education institutions to introduce net tablets into trades-based learning spaces.
This project included the development of a business game which was tested by students and teachers on two campuses. It contributed to improving the practicality and accessibility of mobile learning tools which can be used to improve engagement and achievement of undergraduate students in business and related disciplines.
Full report from a project, led by David Parsons, to improve the practicality and accessibility of mobile learning tools, A business game was developed to help improve engagement and achievement of undergraduate students in business and related disciplines.