This project examines the potential value of a truck simulator as a tool for training in the heavy vehicle industry. It scopes the potential gains which could be made in terms of fuel economy, safety awareness, and reducing driver fatigue if this simulator was to be introduced into the New Zealand context.
This project examines best practice in horticulture businesses with respect to industry training. It seeks to investigate the training practices which are currently taking place, and to understand the facilitation practices provided by the New Zealand Horticulture Industry Training Organisation to assist these businesses with the provision of training.
This project investigated whether a distinct learning style preference existed amongst women working in the New Zealand dairy industry. It works within the context of equipping dairy workers through continuing education to work towards agricultural sustainability objectives.
This project examined the ways in which the reported computing competence of tertiary students in 2008 might be compared with that of students from 1998, to measure changes in the computing abilities of tertiary students of the course of a decade.
This thesis holds that management of student satisfaction is of crucial interest to university management if they seek to maintain a competitive advantage. As such, this project seeks to provide an empirical analysis of student satisfaction at a New Zealand university. The research examined the relationship between students' overall satisfaction with influential factors such as tuition fees (price) and the university's image, and it also sought to determine the impact of students' overall satisfaction on favourable future behavioural intentions.
This project developed a simulator for use with Lego Mindstorms robotics. It is intended to display the actions of a Lego robot in a three dimensional environment so that users may learnt the basics of programming and engineering concepts without the need for the hardware.
This project investigated the extent to which the expectations of employers in terms of the computing skills of new-graduates matched those of students nearing completion of their studies. Students in this project were required to self-appraise their own computing skills.
To report the responses of 235 New Zealand tertiary commerce students, from Lincoln University and Christchurch Polytechnic Institute of Technology to a questionnaire in relation to their learning and assessment experiences.