Mobile learning with location-aware, augmented-reality business games
This project included the development of a business game which was tested by students and teachers on two campuses. It contributed to improving the practicality and accessibility of mobile learning tools which can be used to improve engagement and achievement of undergraduate students in business and related disciplines.
Dr David Parsons – Massey University; Dr Krassie Petrova – Auckland University of Technology.
- provide a suite of software – including a serious game – targeted at common mobile devices that can be used to assist the teaching of skills relevant to business-related subjects
- improve academic achievement through increased student engagement and cooperation, fostered by the use of mobile learning
- provide easy-to-use teaching tools for staff wishing to introduce mobile learning experiences
- extend current research on mobile learning tools.
A working mobile-learning business game using location-aware augmented reality was developed to support teaching business-related concepts and skills. The open-source application is freely available at http://sourceforge.net/projects/mlearngame/. It provides a business game toolset that can be used by any tertiary provider without major investment in time or technology.
The software developed to support the game, and the game itself, were successfully tested at 2 campuses. This demonstrated that the game is characterised by a high level of participant engagement and that learners were able to identify the business issues being presented in the game, and identify solutions.
At present, it is possible for the game to be reused in any location, provided that a technically skilled person undertakes the local configuration. Future development and use of the tool will continue to involve an increasing number of learners.
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