Results for Curriculum
This project developed and evaluated a suite of scenarios that can be used as real-time role-plays that enhance communication skills. Through these role-plays, learners can gain experience in realistic and challenging situations where they need to rapidly respond in an uncertain environment, and effectively communicate with a range of stakeholders.
This project sets out to develop strategies that will prepare occupational therapy students/new graduates to be confident evidence-based practice practitioners in a range of practice environments.
This multi-disciplinary project plans to identify educational outcomes that enhance student attributes and capabilities beyond those normally identified on academic transcripts and develop tools to observe, analyse and report them.
This new project, jointly commissioned by the Ministry for Women and Ako Aotearoa, seeks to increase the participation and success of women in construction and engineering related trades where they are traditionally under-represented.
This project evaluates a pilot intervention programme that aims to develop student numeracy and address the concern that many students enter university with low mathematics competency and experience difficulties with quantitative papers
This project aims to discover and disseminate pedagogies for embedding employability capabilities in advanced and research informed curricula.
In this project we will adapt the successful LEARNZ Geohazard virtual fieldtrip (VFT) from the compulsory education sector to suit university field sciences. General criticisms of virtual learning include lack of community, slow feedback, and less motivated students. LEARNZ VFT’s are aligned with Universal Design for Learning (UDL) principles, to specifically address these criticisms.